In case there is any deliberation about any changes in the content of The Mad Scientist, here is a short intro. As previously stated, the pre-release version was very much an introduction. As an update from the 2 existing quests, there are now 16 quests (3 more in construction - these will be included in the released version). The mod also consists of more puzzles as well as humour and foolishness, as well as a very original storyline.
The story begins in Imperial City, where rumours spring of a strange man living in Lake Rumare. Rumour is often founded in fact, and the PC can find this character, who lives in a Shipwreck in the said location. Your meeting ensues in a series of pointless silly quests, fun and light hearted, but not too taxing. However, you are soon inexplicably embroiled in a long storyline combating a strange hybrid creature...
The Mod has new Weapons (retex's), Clothes(retex's), Robes (retex's), Sheilds (retex's), Items (retex's), NPC's, Books, Architecture (retex's) and more.
Feel free to use the Meshes and Textures I have provided with this Mod, but recognision would be greatly appreciated - A lot of my time has gone into this project!
Tuesday, 16 December 2008
Sunday, 14 December 2008
Delays...
I apologise for the delays in releasing the final version of the mod, there are a series of reasons for this. The main one, predictably is too much work, and unforseen distractions. Either way, the mod should be finished soon, I am up to the final quest, and glitch testing, which should be completed by the end of the week.
Once it is complete, it will be worth the wait...
jaydapie
Once it is complete, it will be worth the wait...
jaydapie
Wednesday, 3 December 2008
New Items!
Finally cracked the remeshing and texturing. There are now a series of new textured statics, as well as new clothes and weapons. This will be released in V1.0, which is now very close to completion.
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