Tuesday, 16 December 2008

Content Update & Introduction for Full Release

In case there is any deliberation about any changes in the content of The Mad Scientist, here is a short intro. As previously stated, the pre-release version was very much an introduction. As an update from the 2 existing quests, there are now 16 quests (3 more in construction - these will be included in the released version). The mod also consists of more puzzles as well as humour and foolishness, as well as a very original storyline.

The story begins in Imperial City, where rumours spring of a strange man living in Lake Rumare. Rumour is often founded in fact, and the PC can find this character, who lives in a Shipwreck in the said location. Your meeting ensues in a series of pointless silly quests, fun and light hearted, but not too taxing. However, you are soon inexplicably embroiled in a long storyline combating a strange hybrid creature...

The Mod has new Weapons (retex's), Clothes(retex's), Robes (retex's), Sheilds (retex's), Items (retex's), NPC's, Books, Architecture (retex's) and more.

Feel free to use the Meshes and Textures I have provided with this Mod, but recognision would be greatly appreciated - A lot of my time has gone into this project!

Sunday, 14 December 2008

Delays...

I apologise for the delays in releasing the final version of the mod, there are a series of reasons for this. The main one, predictably is too much work, and unforseen distractions. Either way, the mod should be finished soon, I am up to the final quest, and glitch testing, which should be completed by the end of the week.

Once it is complete, it will be worth the wait...

jaydapie

Wednesday, 3 December 2008

New Items!

Finally cracked the remeshing and texturing. There are now a series of new textured statics, as well as new clothes and weapons. This will be released in V1.0, which is now very close to completion.